Login / Signup
Forward dynamics based realistic animation of rigid bodies.
Jihun Park
Donald S. Fussell
Published in:
Comput. Graph. (1997)
Keyphrases
</>
facial animation
motion synthesis
real life
dynamic model
three dimensional
user interface
dynamical systems
computer graphics
virtual reality
human motion
bi directional
forward and backward
computer animation
real time rendering
real time
closed loop
multiscale
motion capture
similarity measure
visual effects
articulated motion