Forward dynamics based realistic animation of rigid bodies.
Jihun ParkDonald S. FussellPublished in: Comput. Graph. (1997)
Keyphrases
- facial animation
- motion synthesis
- real life
- dynamic model
- three dimensional
- user interface
- dynamical systems
- computer graphics
- virtual reality
- human motion
- bi directional
- forward and backward
- computer animation
- real time rendering
- real time
- closed loop
- multiscale
- motion capture
- similarity measure
- visual effects
- articulated motion