TetSplat Real-Time Rendering and Volume Clipping of Large Unstructured Tetrahedral Meshes.
Ken MusethSantiago V. LombeydaPublished in: IEEE Visualization (2004)
Keyphrases
- volume rendering
- real time rendering
- graphics hardware
- image based rendering
- computer graphics
- multiresolution
- frame rate
- delaunay triangulation
- image synthesis
- computer vision
- real time
- d mesh
- d scene
- gpu implementation
- virtual environment
- parallel machines
- high speed
- general purpose
- three dimensional
- image processing