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The Use of Multisensory User Interfaces for Games Centered in People with Cerebral Palsy.
Eliza Oliveira
Glauco de Sousa e Silva
Icaro Magalhães
Tatiana A. Tavares
Published in:
HCI (9) (2015)
Keyphrases
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user interface
video games
user friendly
computer games
nash equilibria
educational games
human brain
user experience
database
game theoretic
game development
nash equilibrium
human computer interaction
end users
decision making
weighted majority
graphical user interfaces
imperfect information
data sets
digital games
game playing
game design
game play
neural network
game based learning
game theory
learning games
game players
idea generation
pure nash equilibria