The Use of Multisensory User Interfaces for Games Centered in People with Cerebral Palsy.
Eliza OliveiraGlauco de Sousa e SilvaIcaro MagalhãesTatiana A. TavaresPublished in: HCI (9) (2015)
Keyphrases
- user interface
- video games
- user friendly
- computer games
- nash equilibria
- educational games
- human brain
- user experience
- database
- game theoretic
- game development
- nash equilibrium
- human computer interaction
- end users
- decision making
- weighted majority
- graphical user interfaces
- imperfect information
- data sets
- digital games
- game playing
- game design
- game play
- neural network
- game based learning
- game theory
- learning games
- game players
- idea generation
- pure nash equilibria