Guess It! Using Gamificated Apps to Support Students Foreign Language Learning by Organic Community-Driven Peer-Assessment.
Anke BernsManuel Palomo-DuarteJuan Manuel DoderoAlberto CejasPublished in: EC-TEL (2014)
Keyphrases
- peer assessment
- community driven
- learning experience
- programming course
- language learning
- educational materials
- mobile technologies
- learning environment
- foreign language learning
- collaborative learning
- communication tools
- learning scenarios
- student learning
- learning activities
- distance education
- university students
- learning outcomes
- higher education
- ontology matching
- machine learning
- computer assisted
- distance learning
- science education
- learning resources
- learning styles
- learning algorithm