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Trigger shift: participatory design of an augmented theatrical performance with young people.

Tom SchofieldJohn VinesTom HighamEd CarterMemo AtkenAmy Golding
Published in: Creativity & Cognition (2013)
Keyphrases
  • participatory design
  • lessons learned
  • cooperative learning
  • design decisions
  • learning technologies
  • educational technology
  • usability testing
  • cooperative
  • databases
  • case study
  • learning environment