A Low-Power Content-Adaptive Texture Mapping Architecture for Real-Time 3D Graphics.
Jeongseon EuhJeevan ChittamuruWayne P. BurlesonPublished in: PACS (2002)
Keyphrases
- low power
- vlsi architecture
- texture mapping
- real time
- low cost
- high speed
- graphics hardware
- power consumption
- signal processor
- low power consumption
- d objects
- image based rendering
- photorealistic
- computer graphics
- single chip
- cmos technology
- virtual reality
- vlsi implementation
- d mesh
- image sensor
- logic circuits
- nm technology
- mixed signal
- ultra low power