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PonG: Parcours on Gamification - How to Get Educators Gamification-ready.

Corinna LehmannHelge FischerMatthias HeinzJosefin Mueller
Published in: CSEDU (1) (2020)
Keyphrases
  • user experience
  • game design
  • serious games
  • game mechanics
  • decision trees
  • information technology
  • policy makers
  • educational tools