Gaze- vs. hand-based pointing in virtual environments.
Nathan CourniaJohn D. SmithAndrew T. DuchowskiPublished in: CHI Extended Abstracts (2003)
Keyphrases
- virtual environment
- virtual reality
- eye gaze
- virtual world
- multi user
- eye tracking
- physical environment
- computer graphics
- hand movements
- learning processes
- virtual space
- serious games
- interaction model
- human computer interaction
- virtual characters
- natural interaction
- text entry
- image processing
- hands free
- input device
- collision detection
- visual attention
- virtual agents
- virtual objects
- hand gestures
- online learning
- real time
- pointing gestures