Geometry Clipmaps Terrain Rendering Using Hardware Tessellation.
Ge SongHongyu YangYulong JiPublished in: IEICE Trans. Inf. Syst. (2017)
Keyphrases
- real time rendering
- three dimensional
- real time
- terrain modeling
- graphics hardware
- computer graphics
- view dependent
- image based rendering
- gpu implementation
- image synthesis
- multiresolution
- low cost
- hardware and software
- computing systems
- high fidelity
- graphics processors
- frame rate
- hardware implementation
- massively parallel
- light field rendering
- high quality
- volume rendering
- computer systems
- ambient occlusion
- multi view
- vlsi implementation
- d scene
- geometric models
- configuration space
- embedded systems
- ray tracing
- depth map
- image based modeling
- digital terrain
- data acquisition
- texture mapping