A Branch-and-Bound algorithm using multiple GPU-based LP solvers.
Xavier MeyerBastien ChopardPaul AlbuquerquePublished in: HiPC (2013)
Keyphrases
- branch and bound algorithm
- optimal solution
- branch and bound
- lower bound
- np hard
- upper bound
- single machine scheduling problem
- randomly generated
- precedence constraints
- combinatorial optimization
- linear programming
- lower bounding
- branch and bound method
- randomly generated problems
- search tree
- upper bounding
- lagrangian relaxation
- objective function
- lower and upper bounds
- linear program
- evolutionary algorithm