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Gaming the Gamer: Adversarial Fingerprinting of Gaming Apps using Smartphone Accelerometers.
Richard Matovu
Abdul Serwadda
Published in:
UEMCON (2018)
Keyphrases
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computer games
educational games
video games
virtual environment
mobile applications
game based learning
image sequences
mobile devices
artificial intelligence
online game
daily life
serious games
game play
android application
genetic algorithm
game players
hidden markov models
multimedia
learning algorithm