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I Don't Care as Long as It's Good: Player Preferences for Real-Time and Turn-Based Combat Systems in Computer RPGs.

Ville MäkeläAlbrecht Schmidt
Published in: CHI PLAY (2020)
Keyphrases
  • real time
  • computer systems
  • real time systems
  • role playing game
  • control system
  • learning systems
  • multimedia
  • assistive technology