Human Pacman: a sensing-based mobile entertainment system with ubiquitous computing and tangible interaction.
Adrian David CheokFong Siew WanKok Hwee GohXubo YangWei LiuFarzam FarbizPublished in: NETGAMES (2003)
Keyphrases
- ubiquitous computing
- context aware
- smart objects
- mobile computing
- interaction design
- tangible interaction
- physical world
- human activities
- context awareness
- physical objects
- ambient intelligence
- smart devices
- everyday life
- pervasive computing
- human centric
- everyday objects
- context aware systems
- communication technologies
- mobile communications
- mobile devices
- ad hoc networking
- physical environment
- context aware computing
- smart spaces
- ubiquitous computing environments
- ubiquitous environment
- mobile applications
- ubiquitous learning
- ubiquitous systems
- augmented reality
- mobile phone
- sensor networks
- rfid technology
- information technology
- computer vision
- human interaction
- context aware services
- human computer interaction
- machine learning