Login / Signup
Advances in real-time rendering in games: part III.
Natalya Tatarchuk
Francesco Cifariello Ciardi
Lasse Jon Fuglsang Pedersen
John Parsaie
Feng Xie
Hugh Malan
Published in:
SIGGRAPH Courses (2022)
Keyphrases
</>
real time rendering
computer graphics
image synthesis
image based rendering
frame rate
gpu implementation
machine learning
real time
computer vision
high resolution