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Advances in real-time rendering in games: part III.

Natalya TatarchukFrancesco Cifariello CiardiLasse Jon Fuglsang PedersenJohn ParsaieFeng XieHugh Malan
Published in: SIGGRAPH Courses (2022)
Keyphrases
  • real time rendering
  • computer graphics
  • image synthesis
  • image based rendering
  • frame rate
  • gpu implementation
  • machine learning
  • real time
  • computer vision
  • high resolution