Spatial sound for video games and virtual environments utilizing real-time GPU-based convolution.
Brent CowanBill KapralosPublished in: Future Play (2008)
Keyphrases
- virtual environment
- video games
- real time
- serious games
- collision detection
- virtual reality
- graphics hardware
- virtual world
- real environment
- computer graphics
- learning experience
- educational games
- multi user
- computer games
- game play
- game design
- interaction model
- learning processes
- learning tools
- virtual learning environments
- synthetic characters
- image processing
- virtual characters
- virtual objects
- game playing
- virtual humans
- commercial games
- computer supported collaboration
- learning scenarios
- vision system
- learning algorithm