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An Approach to Gamifying Acquisitions for Assessing Impact on Military Strategy of Nation States.

Alicia RuvinskyMegan E. GonzalezJames RichardsCody SalterJoshua ChurchC. P. T. Deems McKeeMaria Seale
Published in: CogSIMA (2021)
Keyphrases
  • database
  • neural network
  • real world
  • e learning
  • objective function
  • dynamic programming
  • finite state machines
  • selection strategy
  • factors that influence
  • situational awareness