PHABRIKA: Teaching Financial Techniques to Sell Through Serious Game.
Ari FreundPollyana Notargiacomo MustaroPublished in: WorldCIST (2) (2016)
Keyphrases
- serious games
- intelligent tutoring
- communication skills
- virtual environment
- game play
- game engine
- digital games
- learning scenarios
- learning environment
- learning process
- video games
- learning processes
- educational games
- computer programming
- game design
- design principles
- stock market
- higher education
- computer games
- high school
- teaching methods
- hong kong
- case study
- game development
- adaptive hypermedia
- adventure game
- learning analytics
- database
- open source
- e learning
- programming course
- educational technology
- distance learning
- mobile phone
- face recognition
- database systems