3D Mesh Compression Using Fixed Spectral Bases.
Zachi KarniCraig GotsmanPublished in: Graphics Interface (2001)
Keyphrases
- d mesh
- d objects
- three dimensional
- skeleton extraction
- shape descriptors
- data compression
- texture mapping
- view dependent
- triangular mesh
- compression algorithm
- video objects
- geometric properties
- lossless compression
- compression ratio
- image compression
- viewpoint
- machine learning
- real objects
- image analysis
- maximally stable