Geometric modelling and display primitives towards specialised hardware.
A. L. ThomasPublished in: SIGGRAPH (1983)
Keyphrases
- real time
- low cost
- hardware and software
- geometric primitives
- computer systems
- hardware implementation
- high level
- building blocks
- low level
- multi touch
- standard pc
- high speed
- geometric constraints
- embedded systems
- single chip
- image sensor
- computing power
- personal computer
- data acquisition
- operating system
- neural network