Transitioning to the Digital Generation: An Examination of the GIGA Initiative (2019-) and Usage Patterns of Educational Smartphone Apps: A Case Study of Anonymous Students' Learning in the COVID-19 Vortex.
Yasuko KawahataPublished in: WI/IAT (2023)
Keyphrases
- usage patterns
- students learning
- game based learning
- science education
- mobile applications
- web usage mining
- web mining
- teaching methods
- student learning
- learning platform
- grade students
- language learning
- e learning
- mobile devices
- educational games
- learning outcomes
- learning environment
- learning technologies
- multimedia
- collaborative learning
- web logs
- virtual learning environments
- hong kong
- serious games
- learning community
- video games
- learning materials
- computer assisted
- learning styles