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'Gamification was not the problem': A case study exploring factors affect teachers approvement of gamification.
Adam Palmquist
Published in:
MindTrek (2021)
Keyphrases
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factors affect
user experience
game design
game mechanics
case study
serious games
learning environment
e learning
user interface
learning process
high school
game based learning
test bed
authoring tool
professional development
blended learning