The art of being together: How group play can increase reciprocity, social capital, and social status in a multiplayer online game.
Steffie S. Y. KimKe M. Huang-IsherwoodWeiwei ZhengDmitri WilliamsPublished in: Comput. Hum. Behav. (2022)
Keyphrases
- online game
- social capital
- virtual communities
- multi player
- educational games
- computer games
- human capital
- online gaming
- information flow
- information and communication technologies
- game based learning
- network centrality
- public sector
- online communities
- socio cultural
- knowledge sharing
- game playing
- role playing game
- user perceptions
- case study
- anecdotal evidence
- social networking
- cost effective
- electronic commerce