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Social Activities, Self-Efficacy, Game Attitudes, and Game Addiction.

Eui Jun JeongDoo Hwan Kim
Published in: Cyberpsychology Behav. Soc. Netw. (2011)
Keyphrases
  • computer games
  • game theory
  • virtual world
  • game play
  • game playing
  • video games
  • social activities
  • machine learning
  • educational games
  • social networks
  • social network analysis
  • user behavior
  • individual differences