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Social Activities, Self-Efficacy, Game Attitudes, and Game Addiction.
Eui Jun Jeong
Doo Hwan Kim
Published in:
Cyberpsychology Behav. Soc. Netw. (2011)
Keyphrases
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computer games
game theory
virtual world
game play
game playing
video games
social activities
machine learning
educational games
social networks
social network analysis
user behavior
individual differences