Starships and Cybersecurity: Teaching Security Concepts through Immersive Gaming Experiences.
Carianna J. CornelDale C. RoweCaralea M. CornelPublished in: SIGITE (2017)
Keyphrases
- learning environment
- virtual environment
- virtual world
- role playing game
- information security
- intrusion detection
- learning experience
- security issues
- technology supported
- digital game based learning
- game players
- statistical databases
- immersive environments
- video games
- virtual reality
- e learning
- higher education
- school teachers
- security requirements
- access control
- case study
- interactive learning environments
- game based learning
- learning opportunities
- virtual space
- cooperative learning
- network security
- human computer interaction
- personal experience
- university of hong kong
- computer programming
- teaching materials
- multi user
- hong kong
- educational games
- learning analytics
- student learning
- computer games
- distance learning