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The effect of risk levels on technology adoption decision: the case of online games.
Laila Dahabiyeh
Mohammad Said Najjar
Deepti Agrawal
Published in:
Inf. Technol. People (2020)
Keyphrases
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technology adoption
online game
individual level
online gaming
factors that influence
educational games
e learning
factors influencing
reinforcement learning
higher education
social influence
factors that affect
negative impact