Implementation and qualitative analysis of an adaptive computer Shogi program by producing seesaw game.
Takafumi NakamichiTakeshi ItoPublished in: TAAI (2015)
Keyphrases
- qualitative analysis
- quantitative analysis
- content analysis
- computer programs
- fault tree
- human players
- video games
- computer systems
- game playing
- high quality
- computer anxiety
- computer programming
- computer architecture
- computer games
- educational games
- nash equilibrium
- programming course
- image analysis
- multi agent
- keywords
- game programming
- computer chess
- computer vision