Gamification of e-learning in higher education: a systematic literature review.
Amina KhaldiRokia BouzidiFahima NaderPublished in: Smart Learn. Environ. (2023)
Keyphrases
- literature review
- learning in higher education
- higher education
- networked learning
- st century
- mobile learning
- case study
- fuzzy theory
- e learning
- user experience
- public libraries
- current issues
- design science
- emerging technologies
- information systems development
- learning technologies
- online learning
- game design
- active learning