Case Study: End users in recovery from substance use disorders as designers and developers of digital games with therapeutic potential.
Paula Maia de SouzaVinícius Matheus Romualdo SantosBianca Alessandra de Souza AlvesFernando Roberto ProençaVivian Genaro MottiKamila Rios da Hora RodriguesVânia Paula de Almeida NérisPublished in: CHI Extended Abstracts (2024)
Keyphrases
- end users
- digital games
- case study
- web applications
- application development
- user interface
- digital game based learning
- service providers
- user experience
- business intelligence
- computer games
- game play
- learning environment
- database design
- game based learning
- development process
- serious games
- software development
- user driven
- social networks