Tutoring bishop-pawn endgames: An experiment in using knowledge-based chess as a domain for intelligent tutoring.
Dinesh GadwalJim E. GreerGordon I. McCallaPublished in: Appl. Intell. (1993)
Keyphrases
- intelligent tutoring
- intelligent tutoring systems
- evaluation function
- student modeling
- learning environment
- domain specific
- pedagogical agents
- mixed initiative
- solving problems
- domain independent
- model tracing
- artificial intelligence
- expert systems
- tutoring system
- learning activities
- multimedia
- peer tutoring
- e learning