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Subsurface scattering using splat-based diffusion in point-based rendering.

Hyeon-Joong KimBernd BickelMarkus H. GrossSoo-Mi Choi
Published in: Sci. China Inf. Sci. (2010)
Keyphrases
  • subsurface scattering
  • global illumination
  • realistic image synthesis
  • light transport
  • spatially varying
  • human skin
  • computer graphics
  • ray tracing
  • structured light
  • virtual reality