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Subsurface scattering using splat-based diffusion in point-based rendering.
Hyeon-Joong Kim
Bernd Bickel
Markus H. Gross
Soo-Mi Choi
Published in:
Sci. China Inf. Sci. (2010)
Keyphrases
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subsurface scattering
global illumination
realistic image synthesis
light transport
spatially varying
human skin
computer graphics
ray tracing
structured light
virtual reality