Mental Health, Illness, Crunch, and Burnout: Discourses in Video Games Culture.
Sky AndersonStephanie OrmePublished in: HICSS (2022)
Keyphrases
- video games
- mental health
- learning experience
- game design
- educational games
- game play
- health care
- computer games
- e learning
- learning tools
- serious games
- game playing
- game development
- knowledge sharing
- game based learning
- cultural differences
- information systems
- risk factors
- discourse analysis
- computer supported collaboration