Adaptive Sampling and Rendering of Fluids on the GPU.
Yanci ZhangBarbara SolenthalerRenato PajarolaPublished in: VG/PBG@SIGGRAPH (2008)
Keyphrases
- adaptive sampling
- graphics hardware
- real time rendering
- cluster of workstations
- real time
- monte carlo
- graphics processors
- ray casting
- random sampling
- volume rendering
- implicit surfaces
- texture mapping
- image based rendering
- gpu implementation
- computer graphics
- image synthesis
- parallel algorithm
- graphics processing units
- parallel implementation
- sample size
- control charts
- sampling methods
- training data
- data sets