Flip-App o cómo incorporar Gamificación a Asignaturas "Flipped Classroom" basado en la Plataforma Open edX.
Francisco Cruz ArgudoPublished in: EMOOCs-ES (2017)
Keyphrases
- multi objective
- collaborative learning
- student learning
- learning activities
- mobile applications
- case study
- elementary school
- social networking
- online learning
- evolutionary algorithm
- learning environment
- learning outcomes
- user experience
- professional development
- multiple objectives
- cooperative learning
- technology enhanced
- genetic algorithm
- teacher education
- science learning
- fully functional
- computer based learning