A Method for Teaching the Modeling of Manikins Suitable for Third-Person 3-D Virtual Worlds and Games.
Nick V. FlorPublished in: EAI Endorsed Trans. e Learn. (2012)
Keyphrases
- cost function
- computational cost
- high precision
- objective function
- experimental evaluation
- probabilistic model
- synthetic data
- preprocessing
- pairwise
- higher education
- dynamic programming
- neural network
- high accuracy
- clustering method
- support vector machine
- detection method
- segmentation method
- modeling method
- support vector machine svm
- virtual environment
- input data
- denoising
- significant improvement
- decision trees
- e learning