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Social Game Elements in World of Warcraft: Interpersonal Relations, Groups, and Organizations for Gamification Design.
Amon Rapp
Published in:
Int. J. Hum. Comput. Interact. (2018)
Keyphrases
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role playing game
design process
video games
case study
virtual world
information systems
multi agent
information technology
mobile devices
knowledge management
game theory
user experience
computer games
social communities