Older Adults and Games from a Perspective of Playability, Game Experience and Pervasive Environments: A Systematics Literature Review.
Johnny Salazar CardonaJeferson Arango-LópezFrancisco Luis Gutiérrez VelaFernando MoreiraPublished in: WorldCIST (2) (2022)
Keyphrases
- literature review
- older adults
- video games
- computer games
- pervasive environments
- educational games
- pervasive computing
- case study
- ambient assisted living
- mobile devices
- smart home
- computer literacy
- learning experience
- user groups
- government services
- assistive technology
- service discovery
- language learning
- data management
- management system
- databases