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A minimized hardware architecture of fast Phong shader using Taylor series approximation in 3D graphics.
Hyunchul Shin
Jin-Aeon Lee
Lee-Sup Kim
Published in:
ICCD (1998)
Keyphrases
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taylor series
hardware architecture
hardware implementation
numerical integration
hardware architectures
ordinary differential equations
numerical solution
color filter array
pattern recognition
shape from shading
xilinx virtex