Generating varied, stable and solvable levels for angry birds style physics games.
Matthew StephensonJochen RenzPublished in: CIG (2017)
Keyphrases
- special case
- np complete
- video games
- computer games
- artificial intelligence
- nash equilibria
- computer science
- game theory
- facial expression recognition
- weighted majority
- generation process
- high levels
- educational games
- computational complexity
- swarm intelligence
- game design
- levels of abstraction
- game playing
- human computer interaction
- np hard
- game development
- stochastic games
- repeated games
- general game playing
- optimal solution