Real-time three-dimensional skeletonisation using general-purpose computing on graphics processing units applied to computer vision-based human pose estimation.
Rune Havnung BakkenLars Moland EliassenPublished in: Int. J. High Perform. Comput. Appl. (2017)
Keyphrases
- graphics processing units
- real time
- graphics hardware
- three dimensional
- human pose estimation
- general purpose
- gpu implementation
- parallel processing
- pose estimation
- computing systems
- parallel computing
- compute unified device architecture
- parallel programming
- high performance computing
- parallel implementation
- massively parallel
- efficient implementation
- vision system
- floating point
- texture mapping
- gaussian processes
- video sequences
- image sequences