Peer Influence in the Adoption of Video Games.
Yang LiJiangen HeChuanren LiuYanni PingPublished in: Int. J. E Bus. Res. (2022)
Keyphrases
- video games
- game play
- learning experience
- educational games
- game playing
- game design
- computer games
- game based learning
- information technology
- serious games
- learning tools
- perceived risk
- computer supported collaboration
- e government
- end users
- multimedia
- factors influencing
- factors that influence
- adoption decisions
- quest atlantis
- educational video games