Design and Evaluation of a Dynamically Adaptive Fitness Game Environment for Children and Young Adolescents.
Anna Lisa Martin-NiedeckenUlrich GötzPublished in: CHI PLAY (Companion) (2016)
Keyphrases
- game engine
- virtual world
- autistic children
- design process
- computer games
- real time
- mobile robot
- genetic programming
- game theory
- fitness function
- game design
- educational games
- game development
- dynamic environments
- case study
- interface design
- formative evaluation
- user centered
- simulation environment
- evolutionary algorithm
- game based learning
- game play
- nash equilibrium
- software environment
- video games
- dynamic adaptation
- user interface