A Lisp Environment for Creating and Applying Rules for Musical Performance.
Anders FribergJohan SundbergPublished in: ICMC (1986)
Keyphrases
- real time
- learning theory
- programming language
- environmental conditions
- mobile robot
- virtual world
- association rules
- association rule mining
- dynamic environments
- event condition action
- complex environments
- indoor environments
- computing environments
- rule sets
- classification rules
- rough sets
- knowledge representation
- case study
- information systems
- artificial intelligence
- information retrieval
- machine learning