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Interactive Distributed Rendering of 3D Scenes on Multiple Xbox 360 Systems and Personal Computers.
Evangelos Zotos
Rainer Herpers
Published in:
CW (2012)
Keyphrases
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d scene
personal computer
image based rendering
distributed systems
computer graphics
single image
depth map
view dependent
realistic rendering
scene representation
photorealistic
frame rate
moving camera
image space
virtual reality
optical flow
viewpoint
texture mapping
multiple views