Addressing bandwidth demand in full-immersive virtual reality.
Armir BujariClaudio E. PalazziDilan PeralePublished in: GOODTECHS (2019)
Keyphrases
- virtual reality
- virtual environment
- virtual reality technology
- computer graphics
- bandwidth requirements
- virtual world
- photorealistic
- augmented reality
- three dimensional
- virtual space
- virtual museum
- virtual humans
- allocation scheme
- interactive virtual
- virtual training
- virtual reality environments
- visual data mining
- multi sensory
- computer animation
- digital libraries
- asynchronous transfer mode
- collaborative virtual environments
- mixed reality
- multi user
- data analysis
- pattern recognition