Interactive theater-sized dome design for edutainment and immersive training.
Sophia LiYazhou HuangVinh-Sang TriJohan ElvekSamuel WanJan KjallstromNils AnderssonMats JohanssonDan LejerskarPublished in: VRIC (2014)
Keyphrases
- case study
- virtual reality
- design process
- immersive environments
- virtual characters
- virtual environment
- computer aided
- design tools
- learning environment
- three dimensional
- user interface
- software engineering
- online learning
- knowledge based systems
- neural network
- training set
- augmented reality
- serious games
- interactive systems
- role play