Declarative computational perceptions networks for automatically generating excerpts in computer games by using Bousi Prolog.
Clemente Rubio-ManzanoMartin Pereira-FariñaPublished in: FUZZ-IEEE (2017)
Keyphrases
- computer games
- automatically generating
- automatically generated
- knowledge representation
- video games
- game design
- logic programming
- educational software
- expert systems
- educational games
- serious games
- game play
- digital storytelling
- social networks
- commercial games
- synthetic characters
- games based learning
- game development
- knowledge base
- online game
- board game
- english words
- logic programs
- programming language
- user interface