The Interplay of Two Worlds in Blood Bowl: Implications for Hybrid Board Game Design.
Ville KankainenPublished in: ACE (2016)
Keyphrases
- game design
- board game
- video games
- educational games
- computer games
- learning games
- game based learning
- design process
- game play
- experiential learning
- learning objectives
- programming concepts
- playing games
- serious games
- game development
- e learning
- computer assisted
- key features
- reinforcement learning
- multimedia
- game engine
- game mechanics
- social networks