An atomic routing game for multi-class communication networks with quality of service requirements.
Chia-Hung WangWei-Ho ChungChia-Jung LeeMu-En WuPublished in: WOCC (2015)
Keyphrases
- multi class
- qos parameters
- communication networks
- quality of service
- qos routing
- ip networks
- wireless communication
- support vector machine
- ad hoc networks
- pairwise
- network design
- computer networks
- qos requirements
- network structure
- routing algorithm
- feature selection
- distributed databases
- base station
- multicast routing
- data transmission
- smart card
- response time
- path selection
- real time
- traffic engineering
- network infrastructure
- network topology
- machine learning
- web services