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Leveraging Unencumbered Full Body Control of Animated Virtual Characters for Game-Based Rehabilitation.

Belinda LangeEvan A. SumaBrad NewmanThai PhanChien-Yen ChangAlbert A. RizzoMark T. Bolas
Published in: HCI (14) (2011)
Keyphrases
  • virtual characters
  • virtual environment
  • embodied conversational agents
  • human body
  • social interaction
  • computational model
  • virtual reality
  • social networks
  • e learning
  • multi view
  • serious games
  • crowd simulation