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Leveraging Unencumbered Full Body Control of Animated Virtual Characters for Game-Based Rehabilitation.
Belinda Lange
Evan A. Suma
Brad Newman
Thai Phan
Chien-Yen Chang
Albert A. Rizzo
Mark T. Bolas
Published in:
HCI (14) (2011)
Keyphrases
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virtual characters
virtual environment
embodied conversational agents
human body
social interaction
computational model
virtual reality
social networks
e learning
multi view
serious games
crowd simulation