Promoting eco-agritourism using an augmented reality-based educational resource: a case study of aquaponics.
Juan GarzónJuan AcevedoJuan PavónSilvia BaldirisPublished in: Interact. Learn. Environ. (2022)
Keyphrases
- augmented reality
- learning games
- virtual objects
- human computer interaction
- markerless
- e learning
- mixed reality
- virtual reality
- real environment
- user interface
- live video
- multi user
- real scenes
- web resources
- molecular structures
- mobile augmented reality
- promising experimental results demonstrate
- computer vision
- camera tracking
- head mounted display
- computer generated imagery